Video Game Review, Xbox 360: Ninja Blade
Thursday, August 6th, 2009Some of the best video games are the ones that don’t expect anything from anyone. They’re the forgotten, poorly-marketed or poorly-reviewed titles that find their way onto the aisle endcaps at department stores. They might have a half-dozen bright orange “CLEARANCE” stickers crudely pasted one-over-the-other, each sticker chronicling a new chapter in an ongoing tale of relentless price markdown. They might be found in disorganized stacks with last year’s sports titles and returned, open-item headphones whose packaging is held together with staples and clear tape.
Ninja Blade is one of those titles. Much like Armored Core: For Answer, I bought it for very little and expected just as much entertainment. Its appeal to me was that it allowed me to play as a ninja, and it was cheap. It surprised me on all fronts. I may be persuaded by its bargain price, but Ninja Blade is one of the most fun games I’ve played for months.
Ninja Blade is stupid. Its story is terrible, and its dialog is even worse; it conveys a bad story even more badly. It features gigantic monsters who belch up flaming motorcycles and use them as projectile weapons. Its most exciting scenes are minimally-interactive quick-time events that leave the player wishing that he could make his on-screen ninja do things as awesome as the cutscene director does. These types of things tend to bother gamers. They can get under a person’s skin.
However, Ninja Blade’s stupidity is key to its barely-tangible charm. For example: as a reward for completing the first mission, the player unlocks a zebra-striped ninja suit. This allows the player to, through every over-blown, stereotypically-Japanese quick time event featuring oversized swords and dramatic character posturing, dress his ninja in a ridiculous outfit. Ninja Blade’s low-rent storytelling is more entertaining when the main character is dressed like an idiot.
Ninja Blade is not a bad action game, either. It is not delicate and technical, like Ninja Gaiden or Devil may Cry, but it is violent and challenging enough to maintain player interest. Its boss fights are old-fashioned in that they have identifiable patterns and single solutions, but they are fun to reason through. A character upgrade system allows the player to customize which weapon and skill areas his avatar specializes in. Its rank-based reward system encourages the player to finish each encounter with style to earn as many upgrade points as possible. The core featureset is old hat - character action games have been structured exactly this way for a ten years - but it’s competent enough to keep someone playing. It’s eventual climax is worth the trip, puncuating the adventure with exactly the right types of poetic melodrama and misplaced symbolism.
Ninja Blade is not a visionary title. It’s a decent one, though. If the customer approaches the title the same way he approaches EA sports titles - regarding it as this year’s annual ninja game - and, of course, finds it in a bargain bin - he might find it just serviceable enough to fall in love for the weekend.
But whatever you do, don’t buy it for full price.
Rating: 

/ 5





