RMNCast: Episode 5

December 22nd, 2008

http://rmncast.podbean.com/

This week we discuss the amateur classic game Aurora Wing by DFalcon, as well as things happening around the rpgmaker.net community. 

Hosts Brandon Abley and McDohl return, along with cohosts WIP and RCHolbert.

This episode is dedicated to R. Cholbert.

We are still using PodBean because RMN3 is not yet finished.  Through podbean you can subscribe in itunes.

Episode 6 will cover Release Something and will be published Monday, Dec. 29.

Also, a word about Dragon Fantasy 2 by Ephiam:

It is super good.  It is a Dragon Quest clone.  I really like it.  If you like Dragon Quest as much as I do, check it out:
http://www.rpgmaker.net/forums/index.php?topic=2701.0

 df2.JPG

 

RMNCast: Episode 4

December 17th, 2008

Subscribe or listen to RMNCast Episode 4 at:

http://rmncast.podbean.com/ 

There is a lot of overlap between anyone interested in my blog (not many) and anyone interested in amateur game-making.  I have been too busy with school lately, so I will just post material that I produce for RMN here to keep the blog alive.  In this case, RMNCast: Episode 4.

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I still cartoon, and I am still not very good at it.  Creativity is on my side however.

In RMNCast Episode 4 we discuss SkyE as well as various things happening around the community.  Regular hosts Brandon Abley and Matt “McDohl” return, with Tim “Feldschlact IV”/”Mog” standing in.  We are still using PodBean because RMN3 is not yet finished.  Through podbean you can subscribe in itunes.

Also, I am working on soundtracks to amateur games and might continue work on my own game over Christmas break.

RMNCast Episode 2: Release Something IV: Guns of the Patriots

October 22nd, 2008

 http://rmncast.podbean.com/

As a staff member at RPGMaker.net, one of my responsibilities includes running a podcast that covers amateur game making. This podcast is called the RMNCast and we have had two episodes so far.  We plan on making the podcast at least a monthly feature, and perhaps do it more frequently if there are major events in the community. I am mentioning the podcast on my blog because it is something that I am involved with, and I believe there is a pretty big overlap between the small pool of regular readers here and people that are interested in amateur game-making.

This last episode was to provide coverage of Release Something IV: Guns of the Patriots, the fourth Release Something event at RPGMaker.net.  Release Something is an event to stimulate activity in the community.  The basic premise is that everyone releases something, regardless of how complete it is.  This gets people to release all sorts of prototypes, early concepts, and cancelled projects that they would never release otherwise. The feedback and huge amount of community participation is invaluable. There are also a number of unusual games that have been inspired by the Release Something event that are really compelling (such as Dungeon Quest and Cavern of Doom, two excellent and very strange dungeon crawlers developed exclusively for Release Something IV).

You can go to the podcast’s temporary page here:

http://rmncast.podbean.com/

At this temporary page you can stream the podcast, subscribe in iTunes, and do everything else you would expect to be able to. WIP is currently working on setting up a real feed at rpgmaker.net once RMN version 3 is complete.

 RMNCast episode 3 will publish in early November after the second Play Something event is held at RMN. You can probably figure out how Release Something and Play Something are related. :)

These are my ten favorite animals.

October 1st, 2008

10. Sloth

According to Wikipedia, the word that most languages use to describe the sloth means “Sleep,” “Eat,” “Dirty,” or a combination of the three.  Sloths are endearing because they are really lazy and stinky and somehow retain their dignity even though they look like homeless people.  I envy their steadfast ethic for my third-favorite of the Seven Deadly Sins.  Now, if only there were an animal called Adultery!


9. Blue Whale

Blue whales are ridiculously huge.  It is hard to even imagine how huge they are.  I believe that it is worth mentioning.


8. Dobson Fly

Dobson flies are the second-most disgusting thing you will ever see.  They are several inches long and have huge pincers on their faces capable of drawing blood from a human.  They smell terrible because their bodies begin decomposing when they hit maturity - they are a little bit like zombies.


7. Wild Turkey

The wild turkey is a noble and underrated creature.  It is nothing like a domesticated turkey.  They are extremely intelligent and are excellent hunters and they have extremely lean bodies.  It is often cited that Ben Franklin preferred the wild turkey over the eagle as the United States emblem - this is untrue.  Franklin was unimpressed with the eagle (who “earned its living dishonestly” as Franklin put it), but did not ever officially endorse the wild turkey.


6. Penguin

Penguins are really cute.  They are also super tough!  If anyone has seen March of the Penguins they would understand.  They withstand some pretty awful weather and just stand out in the open, taking it.  I believe they escape predation by migrating to places other animals cannot survive in.  Penguins maintain committed, monogamous relationships, which is pretty cool.  Also, if they cannot produce their own children, couples will try to steal children from other couples - weird.


5. Angler Fish

The only thing more disgusting than a dobson fly is an angler fish.  They really bother me.  I find them fascinating not only because of how gross they are, but how they hunt - in the gloomy depths of the ocean, they lure prey by illuminating a tiny lantern on the edge of a stalk in front of their mouths.  When an unsuspecting prey swims near the lantern, the angler will snap its mouth shut.


4. House Cat

We all love housecats.  They are very friendly and they purr at you when you stroke them.


3. Wolverine

Wolverines are generally regarded as being able to defeat any other land animal in single combat.  They are tenacious and never show defeat.  There are many documented cases of wolverines fighing grizzly bears - on purpose.  I once watched a video where a wolverine dove into a hollow log that was infested with bees.  It would dart in, get stung for awhile, dart out, and repeat.  It did this about a dozen times.  Whenever a bee would sting the wolverine, it would die.  Eventually, the wolverine had completely wiped out the entire bee colony.  It had probably been stung 10,000 times.  Afterwards, it sat down and feasted on delicious honeycomb.


2. Viceroy Butterfly

Most animals develop a natural defense against predation.  The defense of the Monarch is that it is poisonous and foul tasting.  The defense of the viceroy is that it looks like a monarch - it is not, itself, poisonous or foul tasting.  I just looked this up and it turns out that it is not true.  It was disproven in 1991.  The viceroy butterfly is indeed even MORE poisonous than the monarch.  This is no longer my second-favorite animal, but since I have already made the list I am not going to change it  >:(


1. Unicorn

The unicorn is my favorite animal.  No other animal is as beautiful or compelling.  A fully grown unicorn is only barely smaller than an elephant, making the unicorn the second-largest land mammal (this was observed by famous explorer Marco Polo).  Unicorns are not only beautiful, but they are magical, too.  Just seeing a unicorn in the wild will bring you years of wealth and good fortune.  Also, the horn of a unicorn, when ground into a powder, is capable of curing any disease as well as granting eternal life.  Capturing a unicorn is difficult, however.  They can only be tamed by “the gentle and pensive maiden”; when the unicorn is distracted by the maiden, you have access to your narrow window of opportunity.  Do keep in mind that killing a unicorn will bring you a lifetime of poverty and misfortune.  If you hunt a unicorn for its horn so that you might live forever, be forewarned that your eternal life will be a miserable one.  There is as of yet only a single recorded case of a unicorn willingly sacrificing its horn (and thus its life) for another.  This is in the case of our lord and savior Jesus Christ, to whom a unicorn gave its horn to allow him to rise from the dead and ascend to heaven.

U.S.G: A New Beginning is Out

August 14th, 2008

U.S.G: A New Beginning has been out for a few weeks, but I haven’t gotten around to putting it up on my site.  If you haven’t played it yet, be sure to download it here:

http://www.rpgmaker.net/games/433/downloads/

If you aren’t familiar, U.S.G is an interesting hybrid of bullet-hell shooter and Japanese RPG.  The game features character levels and customization as well as an epic story like a typical jRPG, but the core gameplay stages are a bullet-hell SHMUP.  It’s a pretty good game and my favorite RPG Maker game.

I wrote the complete official soundtrack for U.S.G (one or two tracks were created by other artists I believe).  Game design and coding was done by community member Hima, and art was done by community member Piti.  GamingW moderator HandsomeLamb helped with the English script (Hima and Piti are from Thailand and their English is pretty good but not really suitable for writing dialog).

If you missed it, be sure to download my U.S.G Symphonic Suite!

http://www.brandonabley.com/files/USG-OST-SV-06-04-2008.zip

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Screenshot:

Complete Symphonic Suite: U.S.G: A New Beginning

June 5th, 2008

Download this while you read:

http://www.brandonabley.com/files/USG-OST-SV-06-04-2008.zip

I have completed the Symphonic Suite for U.S.G: A New Beginning.  I have completed the official soundtrack as well.  With that and the new translation finished and submitted, I’m sure that Hima will wrap up the rest of the work on U.S.G. any time now and you will all be able to play it!

Both the game and its soundtrack are free to download and distribute.  Please do not claim ownership of either, however, because you did not make them.

Cover Art:

cover_ss.jpg

Track Listing:

1. Bullet Hell
2. War Room
3. Elephant Attack!
4. Chatting
5. Creepy Flying Saucers
6. Llefara
7. A Giant Enemy is Approaching?!

About the music: My music has been described as minimalist, but I do not compose in the minimalist style intentionally.  This soundtrack is a conscious effort to compose minimalist music, so expect a lot of a simple structures and repeating patterns.  I’m extremely proud of it and would not hesitate to say that this is, overall, my best work.  I am extremely fond of every track, except for Chatting.  That particular track is cheesy and generally terrible.  My personal favorites are Bullet Hell and War Room.  Respected community member Badluck had a minor role in the creation of Llefara (he helped me come up with the melody).

The music was written for a standard small orchestra accompanied by piano and trap set (drums) and a small section featuring four-voice choir (SATB).  The music was written specifically to be playable in its current form by a real ensemble and to not be particularly difficult to play.

About this recording: This is the symphonic suite made from the music for U.S.G: A New Beginning.  It is not exactly the same as the music in game and is instead the music as written for a live ensemble.  It has a beginning and an end, rather than looping into a fade like most video game soundtracks.  For the most part, though, the music is indistinguishable from the original game sound version.  I input every note (even the drums) into a sequencer with a keyboard.  I used EastWest’s sample packages and Garritan Personal Orchestra to generate sounds.  I recommend both, but I advise that EastWest’s packages are a glitchy and while the sample quality is excellent many patches have duff notes.

About the game U.S.G: A New Beginning:

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U.S.G. is a stunningly brilliant bullet hell shooter slash RPG made with RPG Maker XP by Hima and Piti at GPTouch.  The main gameplay segments play like a standard bullet hell shooter, but in-between missions you spend skill points to level up different powers and decide which ones to bring into the next stage.  Enemies in each stage have specific weaknesses that play out in a way similar to games like Final Fantasy.  Cutscenes bookend each stage (and they are way too long).  Each level has multiple difficulty settings and the game is extremely challenging on higher levels.  To top it all off, the production values are through the roof - the game looks absurdly professional.  It is by far my favorite RPGMaker game and one of my top indie games out there.

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You can find out more at GPTouch’s website (well probably not if you can’t read Thai but): http://www.gptouch.com/

Announcing a New Soundtrack: USG: A New Beginning

May 5th, 2008

 Please listen to this as you read:

http://www.brandonabley.com/files/Bullet%20Hell.mp3

So, a few weeks ago, a stunningly brilliant RMXP game was released called USG: A New Beginning.


This is actually a pretty mild screenshot with not that many bullets on-screen.  On harder difficulties, it gets pretty insane.

In USG, you gain experience points, level up, buy new abilities, and explore all the trappings of an Japanese RPG gameplay system — but the game itself is a bullet hell shooter!  The game follows a unique risk-reward system where you get more experience points for killing enemies when there are more bullets on the screen.  You are therefore encouraged to keep the action as tight and intense as possible in order to get more of the valuable points that purchase abilities.  In requisite form, obnoxiously long cutscenes bookend each stage of the game.  It’s my new favorite RM game, but with one qualification: the music sucks.

All of the music in the game is ripped from anime soundtracks and is horrible.  The sample quality is varied (and usually bad) and the music choices themselves are not very good.  After playing the game, I immediately emailed the creator and requested that I compose an emergency replacement soundtrack.  He enthusiastically agreed!


The interface is a little confusing, but as you can probably figure out this game has a reasonably in-depth customization system similar to jRPGs such as Final Fantasy Tactics.

So I am writing a new soundtrack for this excellent game.  I have a few tracks finished so far, and I thought I would share one of them with my readers (this is the same link as above):

http://www.brandonabley.com/files/Bullet%20Hell.mp3

I’m going for an intentionally-cheesy classic video game style with Big Band and Classical trappings.  I hope you enjoy.

For personally-motivated reasons I won’t provide a download link to the game until I finish the OST and the updated version is released.  It shouldn’t be too hard to find around the internet though.  :)

I expect to finish the OST before the end of the month of May.

In other news: You may have noticed that I restored the login and other site controls.  I can’t believe I had taken them down.

Wilfred the Squire March 2008 Prototype

March 20th, 2008

Wilfred the Squire Prototype:

Download:
http://www.brandonabley.com/Wilfred_the_Squire_March_2008_Prototype.zip

Wilfred the Squire March 2008 Prototype

Wilfred the Hero Prototype Battle Screenshot

This is the prototype to a dungeon-crawler game I am making with RPG Maker VX.  It is a prequel to Wilfred the Hero but I don’t think that’s important because I never finished that game!  Since RPGmaker.net was running an event where you release whatever you are working on no matter how unfinished it might be, I thought I’d just pop this out.

Wilfred the Squire is a puzzle game, especially in its prototype form as all battles are resolved in one or two hits.  It will be sort of a combination of a roguelike and Adventures of Lolo and Dragon Quest, but right now very few features are finished.

It features mostly custom art and music assets made by me.  A lot of RTP is leftover because I’m using it as a placeholder.

Anyway it’s sort of playable and kind of fun so enjoy!

This game is completely self-contained and requires no additional downloads or anything like that.  Just run the installer and go.

My thoughts on Toronto’s Black-Focused Schools Initiative, and a New Homebrew Game Release Date

March 10th, 2008

At the RPGMaker.net forums I made a pretty impassioned post about Toronto’s recent decision to have schools for black kids that are separate from schools for white kids and thought I would post it on my blog.

Source: http://www.cbc.ca/canada/toronto/story/2008/01/29/tto-schools.html

The goal of the initiative is to get the current dropout rate of 40% among black kids down and to provide a better future in general for black kids in the area.  Black kids will as I understand it go to a separate but equal high school with a curriculum focused around black history and culture (as Holbert astutely pointed out, they already spend their time studying white history and culture so “why not” as he puts it).

I am fiercely critical of this initiative.  The following is from a forum post and is not a formal essay, so it’s a little disjointed and is not the smoothest read, but since I felt so strongly I felt it was worth a repost.

Before you call me a racist you should probably read the entire article and not just the part where I say that black people have ruined their own lives and that it isn’t society’s fault.  I do say that and it is a pretty racist thing to say but I have an argument that follows.  Also, I make a lot of very bold generalizations that are by no means universally true and I am not politically correct at all.  For example I will not use terms like African-American or African-Canadian because the last time a black friend heard me call him an African-American he was pretty pissed off about it and requested that if I were going to address him like that I might as well call him a nigger.  I am writing completely from anecdotal evidence gathered from a few years that I lived in black neighborhoods in Saint Paul so who knows how correct my impressions are.

I think the the race barriers in the western world come from a much more more fundamental set of problems than they do from the shortcomings of the educational system.  You can offer scholarships and hiring preferences to minorities all you want, but if minorities are not applying for the scholarships or jobs, then you’re just wasting your time.  I could tell you all sorts of things about how easy life is for a black person living in America as long as they are willing to take advantage of the special treatment afforded to them; the problem is that they are not and anecdotally at least I have seen most of the aid going to college-bound or college-educated blacks who probably don’t need the assistance in the first place.

So really I think the problem is not with the system but with the individuals themselves and their values.  On an individual-by-individual basis you will find that an overwhelming number of black people in America and I assume Canada are simply uninterested in making their lives better.  It does not matter how hard the system tries because it is the individuals that are unwilling to put forth any effort or to take themselves and their lives seriously.  The gangs and the drugs and the racism aren’t the problem — it’s the individuals who make bad decisions that screw up their own lives.  Renovating their apartment buildings won’t solve the underlying issue.

But you sort of have to think about why the individuals are the way they are and try to address the problems that make those individuals.  In my opinion it is other individuals; a black person who does not take himself or his life seriously passes those values on to his children, who think the same way.  There are always neighborhoods and parts of town that “belong” to certain minorities, and these communities have fucked-up values that send children down the wrong path.  A black child living in the ghetto sees that people of his color live life a certain way and sometimes accepts that maybe his life is doomed from the start.  I think this is where ideas like “you’ll never get out of the ghetto” come from.

The black-focused school movement in my opinion sounds dangerously like SEPARATE BUT EQUAL and the Jim Crow laws that inspired dangerously violent and angry people such as the Black Panthers and enlightened, brave people such as Martin Luther King, Jr and his constituents.  By taking members of a minority under the pretext that they are fundamentally inferior and need the extra help and segregating them into their own separate public school system, the city is taking the ghetto culture and artificially superimposing it onto high schools.  Rather than treating black kids like human beings the school system is taking black kids and treating them like highways that need to have their potholes filled and saying here is some funding try to fix the problem.

There was a time in the United States where if you were not Jewish you probably would never be a successful person.  In Hollywood you can still see traces of that today but it isn’t like the 1920s when the Igor Stravinsky and anyone from France were the only people who could be successful in publishing music in the western hemisphere.  We did not make opportunities equal for all white people by giving non-Jews special treatment (except for Hitler and well look at how that turned out) but by treating all white people as human beings and letting the system sort itself out.

I think the only result of this initiative will be that black kids in Toronto will feel even more marginalized and lower-class than they already do.  Rather than seeing other kids who come from better backgrounds and maybe feeling inspired to work hard to make life as good for their own kids as it is for their more fortunate peers at school, they’ll come from their homes in the black ghettos and go to school and see a bunch of other kids from the black ghettos.  They’ll learn all about George Washington Carver while kids in other schools are being taught about Eli Whitney who basically necessitated slave labor in America by stealing an invention from his wife, but it will be a waste of time because they’ll see the same bullshit at school that they see back at home in the ghetto.  The result is that the black kids you are trying help will only have the reinforced notion that it is hopeless for them to want to get out of the ghetto because hell apparently that’s how life is for everyone.  By the way, black kids from good neighborhoods, who have been succeeding the entire time, might stop succeeding if they are transplanted to a new system that assumes they are troubled and require special assistance.

I think that this is the worst idea I’ve seen in terms of race relations since those water fountains where the black person would have to stoop lower than the white person and drink the water cycled through the white person’s fountain, backwash and all, for no reason other to be really fucking spiteful.  If you want to see black people succeed and stop dropping out of school you need to treat them like people and not like a government project.  The most powerful influence in a young person’s life is that young person’s peers, and if you start to separate young people by skin color, you start to separate them by social class.  Even though they live in a society that is officially equal to people of all colors and creeds, if you don’t expose young people who are taught by their neighborhood it is hopeless to have hopes and dreams to other young people who are taught that the world is their oyster, you’re dooming them to accept the negative attitudes prevalent in their drug-addled ghettos and pass those ideas on the next generation on highschool dropouts.


In other news I am going to be putting out an early prototype of a new homebrew game on March 20.  It is part of RPGMaker.net’s Release Something event where everyone releases something regardless of how finished it is.  It stars Wilfred and has entirely user-made assets (well it will eventually but it currently uses some stock graphics until I finish cartooning).

A New Piece of Music

January 18th, 2008

A friend of mine online was hassling me to update my site, so I thought that I’d put up a piece that I had written the other day:

Theme from Ara Fell (Arrangement)

It’s an extensive arrangement of a theme from the upcoming indie game Ara Fell.  The amount of material that I took from the game amounts to about 2 measures of melody with no harmony, but sometimes that’s what happens when someone is arranging.

I would also like to direct your attention the the Dragoon Legends Part 1 Official Soundtrack, which is of course still available for download.  You will find the download page off to the right and you will also find the original post down below.

I’ll be back with more updates and more music soon!  I’m always working on new material.